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I'm in, though my kids are about to get back into sportsball season, so I need to figure out what nights will work for me. Generally Fridays and Saturdays should be guaranteed ok, just need to see what other week nights will work. </div>
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<div id="divRplyFwdMsg" dir="ltr"><font face="Calibri, sans-serif" color="#000000" style="font-size:11pt"><b>From:</b> Boardgames <boardgames-bounces@jlab.org> on behalf of Tyler Lemon <tlemon@jlab.org><br>
<b>Sent:</b> Wednesday, February 20, 2019 9:45 AM<br>
<b>To:</b> Theo McGuckin; boardgames@jlab.org<br>
<b>Subject:</b> Re: [Boardgames] Risk: Legacy</font>
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<p style="margin-top: 0px; margin-bottom: 0px;margin-top:0; margin-bottom:0">I'd be interested in playing through a campaign of it.</p>
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<p style="margin-top: 0px; margin-bottom: 0px;margin-top:0; margin-bottom:0">I'm pretty much available most evenings so whenever others can meet should work for me.<br>
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<div id="x_divRplyFwdMsg" dir="ltr"><font face="Calibri, sans-serif" color="#000000" style="font-size:11pt"><b>From:</b> Boardgames <boardgames-bounces@jlab.org> on behalf of Theo McGuckin <tsm@jlab.org><br>
<b>Sent:</b> Wednesday, February 20, 2019 8:40:05 AM<br>
<b>To:</b> boardgames@jlab.org<br>
<b>Subject:</b> [Boardgames] Risk: Legacy</font>
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<div class="x_PlainText">I have a boardgame I've been wanting to play for awhile, Risk: Legacy. A
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"Legacy" game is one where the board/game changes from game to game and <br>
decisions you make in one game can change all future games (you might <br>
build a city in a region, making it harder to conquer; or nuke a region <br>
making unusable in the game, etc.) The idea is for the same group (as <br>
much as possible) play through a campaign of multiple games.<br>
<br>
Anyone interested in trying? Maybe like an evening game once a month. <br>
Game supports 3-5 players.<br>
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-- <br>
Theo McGuckin - SysAdmin, JLab<br>
...whose thoughts and ideas are purely his own and in no way<br>
reflect Jefferson Lab, its staff or ideals. Unless of course<br>
there's any money to be made from those ideas, in which case the<br>
lab says "Gimme! Gimme! Gimme!"<br>
<br>
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