<div dir="ltr">I am interested, but there is close to 0% chance that I'll have any avialability before mid April. If you haven't started by then, or can still take on one more person, let me know. If you have started and are full up on people and/or it doesn't make sense to add another person, no worries. I can't promise that I'll even be available then, so you definitely shouldn't wait on me.<div><br></div><div>Michael</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Feb 20, 2019 at 8:40 AM Theo McGuckin <<a href="mailto:tsm@jlab.org">tsm@jlab.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">I have a boardgame I've been wanting to play for awhile, Risk: Legacy. A <br>
"Legacy" game is one where the board/game changes from game to game and <br>
decisions you make in one game can change all future games (you might <br>
build a city in a region, making it harder to conquer; or nuke a region <br>
making unusable in the game, etc.) The idea is for the same group (as <br>
much as possible) play through a campaign of multiple games.<br>
<br>
Anyone interested in trying? Maybe like an evening game once a month. <br>
Game supports 3-5 players.<br>
<br>
-- <br>
Theo McGuckin - SysAdmin, JLab<br>
...whose thoughts and ideas are purely his own and in no way<br>
reflect Jefferson Lab, its staff or ideals. Unless of course<br>
there's any money to be made from those ideas, in which case the<br>
lab says "Gimme! Gimme! Gimme!"<br>
<br>
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</blockquote></div>