<div dir="ltr">By my math, assuming all players choose a support randomly, and ignoring the "2 to the left", it seems that that odds of getting support should be 75% with 3 players and 50% with 4 players.<div><br></div><div>3 player game, all left and all right result in ties, the other 6 options result in a winner, for 75% winning.</div><div>4 player game, all left, all right, or two left and r two right result in a tie, but 3 left and 1 right or vice versa results in a winner for 50% winning. But we got significantly less than 50% (and then the last couple rounds we didn't even have the option), so it was unlucky.</div><div><br></div><div>Michael</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Jul 16, 2019 at 4:33 PM Theo McGuckin <<a href="mailto:tsm@jlab.org">tsm@jlab.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">I think we were also incredibly unlucky in our second game. Once, maybe <br>
twice my hard knock made me draw a trial at random when withdrawing and <br>
it just happened to be a failure and then some of our hands were just <br>
garbage (I think Pablo had one that was almost all hard knocks). Oh, and <br>
we missed completely on speeches so many times it was comical...<br>
<br>
And then we just could not get our support coordinated (Michael, you <br>
need to start accidentally choosing the wrong direction again!) I think <br>
for that it would be OK to say between rounds "We need to support Tyler" <br>
and then we just have to stick with that, even if someone else winds up <br>
with a worse set of problems.<br>
<br>
I also wonder if there's some math to an even number of players being <br>
harder than an odd number of players... four is actually the ONLY even <br>
player game, since you play with an AI if there are just two of you. <br>
It... feels... like with four there's a much higher odds of getting 2 <br>
and 2 support (thought how we managed to get 1->1->1->1 is beyond me!)<br>
<br>
I have this image in my mind of the trenches... it's dark, bullets are <br>
raining down. For some reason... Pvt. Theo has seized command, "I know <br>
the way men, charge!!!"<br>
"But... ah, sir...(I guess)? We can't see anything!"<br>
Pvt. Theo leaps forward, "Fear not the darkness men, just as we feared <br>
not the rain or the whistles. Onward!"<br>
Then he steps on a landmine he didn't see and blows up the whole squad.<br>
<br>
On 7/16/19 2:05 PM, Michael Haddox-Schatz wrote:<br>
> I think there is some form of cooperative strategy that we should use. I'm<br>
> sure we could find good ideas online, but that would be cheating, so here<br>
> are my thoughts based on playing today.<br>
><br>
> First, when choosing which card to play on your turn, I think you want to<br>
> play the card that maximizes the number of cards everyone will be able to<br>
> get rid of. So if everyone is in with a bunch of cards - use a speech. Play<br>
> cards with minimal hazards first, to not constrain others. Probably play<br>
> trap cards even earlier to minimize odds of losing. If there is a<br>
> multi-hazard card out and you have your lucky charm, use it to get rid of<br>
> that card.<br>
><br>
> Save the Christmas card to get rid of a bad trauma.<br>
><br>
> I think one of the biggest differences between the two times we played it<br>
> was in support. The first game we almost always got support and the second<br>
> game we almost never did. There are various strategies, but the simplest<br>
> would be, everyone go to the right (or left, agree before the round),<br>
> except one person. And optimize to get rid of the most dangerous card<br>
> showing.<br>
><br>
><br>
><br>
> On Tue, Jul 16, 2019 at 9:13 AM Theo McGuckin <<a href="mailto:tsm@jlab.org" target="_blank">tsm@jlab.org</a>> wrote:<br>
><br>
>> I brought The Grizzled for us to try. It's a co-op, 2-5 player game.<br>
>><br>
>> --<br>
>> Theo McGuckin - SysAdmin, JLab<br>
>> "A brave man loves the feel of nature on his face."<br>
>> "But a wise man knows when to come in out of the rain."<br>
>><br>
>> _______________________________________________<br>
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>><br>
-- <br>
Theo McGuckin - SysAdmin, JLab<br>
"A brave man loves the feel of nature on his face."<br>
"But a wise man knows when to come in out of the rain."<br>
<br>
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</blockquote></div>