<div dir="ltr">Hello all,<div><br></div><div>I have checked in a fix for the ZFATAL crashes in HDGeant. My initial tests show that it is robust. Please check it out for yourselves at high bg rate.</div><div><br></div><div>
During my investigations, I also found a subtle bug that was introduced in some but not all of the hits generation functions in HDGeant, called hitXXX.c, where XXX is one of the subsystems. If you care to read about it, look at the svn log comments that I attached to the latest update to hitFDC.c or one of the others. Simon might want to respond to this. The desired outcome can be achieved by applying the cut on maximum hits per channel somewhere else in the simulation chain, either in mcsmear or at hits input to hd_ana. Once the hits have been ordered in time, blind to the truth information about the track that produced them, then truncation is perfectly fine.</div>
<div><br></div><div>The above fixes have been applied to both the main trunk code and the dc-2 branch. Please check it out and squeeze it for bugs. I am still working to reproduce the short hddm output file effect. What I am getting instead is a few percent of the jobs crashing with the famous "thread killed after XX seconds" error. I assume that we are excluding these cases from the study of jobs producing short files, otherwise, it kind of makes no sense to be looking at compression as a possible culprit.</div>
<div><br></div><div>-Richard J.</div></div>