[Boardgames] The Grizzled

Theo McGuckin tsm at jlab.org
Tue Jul 16 16:33:45 EDT 2019


I think we were also incredibly unlucky in our second game. Once, maybe 
twice my hard knock made me draw a trial at random when withdrawing and 
it just happened to be a failure and then some of our hands were just 
garbage (I think Pablo had one that was almost all hard knocks). Oh, and 
we missed completely on speeches so many times it was comical...

And then we just could not get our support coordinated (Michael, you 
need to start accidentally choosing the wrong direction again!) I think 
for that it would be OK to say between rounds "We need to support Tyler" 
and then we just have to stick with that, even if someone else winds up 
with a worse set of problems.

I also wonder if there's some math to an even number of players being 
harder than an odd number of players... four is actually the ONLY even 
player game, since you play with an AI if there are just two of you. 
It... feels... like with four there's a much higher odds of getting 2 
and 2 support (thought how we managed to get 1->1->1->1 is beyond me!)

I have this image in my mind of the trenches... it's dark, bullets are 
raining down. For some reason... Pvt. Theo has seized command, "I know 
the way men, charge!!!"
"But... ah, sir...(I guess)? We can't see anything!"
Pvt. Theo leaps forward, "Fear not the darkness men, just as we feared 
not the rain or the whistles. Onward!"
Then he steps on a landmine he didn't see and blows up the whole squad.

On 7/16/19 2:05 PM, Michael Haddox-Schatz wrote:
> I think there is some form of cooperative strategy that we should use. I'm
> sure we could find good ideas online, but that would be cheating, so here
> are my thoughts based on playing today.
>
> First, when choosing which card to play on your turn, I think you want to
> play the card that maximizes the number of cards everyone will be able to
> get rid of. So if everyone is in with a bunch of cards - use a speech. Play
> cards with minimal hazards first, to not constrain others. Probably play
> trap cards even earlier to minimize odds of losing. If there is a
> multi-hazard card out and you have your lucky charm, use it to get rid of
> that card.
>
> Save the Christmas card to get rid of a bad trauma.
>
> I think one of the biggest differences between the two times we played it
> was in support. The first game we almost always got support and the second
> game we almost never did. There are various strategies, but the simplest
> would be, everyone go to the right (or left, agree before the round),
> except one person. And optimize to get rid of the most dangerous card
> showing.
>
>
>
> On Tue, Jul 16, 2019 at 9:13 AM Theo McGuckin <tsm at jlab.org> wrote:
>
>> I brought The Grizzled for us to try. It's a co-op, 2-5 player game.
>>
>> --
>> Theo McGuckin - SysAdmin, JLab
>>          "A brave man loves the feel of nature on his face."
>>          "But a wise man knows when to come in out of the rain."
>>
>> _______________________________________________
>> Boardgames mailing list
>> Boardgames at jlab.org
>> https://mailman.jlab.org/mailman/listinfo/boardgames
>>
-- 
Theo McGuckin - SysAdmin, JLab
	"A brave man loves the feel of nature on his face."
	"But a wise man knows when to come in out of the rain."



More information about the Boardgames mailing list