[Boardgames] The Grizzled

Michael Haddox-Schatz michael.haddoxschatz at gmail.com
Tue Jul 16 16:45:41 EDT 2019


By my math, assuming all players choose a support randomly, and ignoring
the "2 to the left", it seems that that odds of getting support should be
75% with 3 players and 50% with 4 players.

3 player game, all left and all right result in ties, the other 6 options
result in a winner, for 75% winning.
4 player game, all left, all right, or two left and r two right result in a
tie, but 3 left and 1 right or vice versa results in a winner for 50%
winning.  But we got significantly less than 50% (and then the last couple
rounds we didn't even have the option), so it was unlucky.

Michael

On Tue, Jul 16, 2019 at 4:33 PM Theo McGuckin <tsm at jlab.org> wrote:

> I think we were also incredibly unlucky in our second game. Once, maybe
> twice my hard knock made me draw a trial at random when withdrawing and
> it just happened to be a failure and then some of our hands were just
> garbage (I think Pablo had one that was almost all hard knocks). Oh, and
> we missed completely on speeches so many times it was comical...
>
> And then we just could not get our support coordinated (Michael, you
> need to start accidentally choosing the wrong direction again!) I think
> for that it would be OK to say between rounds "We need to support Tyler"
> and then we just have to stick with that, even if someone else winds up
> with a worse set of problems.
>
> I also wonder if there's some math to an even number of players being
> harder than an odd number of players... four is actually the ONLY even
> player game, since you play with an AI if there are just two of you.
> It... feels... like with four there's a much higher odds of getting 2
> and 2 support (thought how we managed to get 1->1->1->1 is beyond me!)
>
> I have this image in my mind of the trenches... it's dark, bullets are
> raining down. For some reason... Pvt. Theo has seized command, "I know
> the way men, charge!!!"
> "But... ah, sir...(I guess)? We can't see anything!"
> Pvt. Theo leaps forward, "Fear not the darkness men, just as we feared
> not the rain or the whistles. Onward!"
> Then he steps on a landmine he didn't see and blows up the whole squad.
>
> On 7/16/19 2:05 PM, Michael Haddox-Schatz wrote:
> > I think there is some form of cooperative strategy that we should use.
> I'm
> > sure we could find good ideas online, but that would be cheating, so here
> > are my thoughts based on playing today.
> >
> > First, when choosing which card to play on your turn, I think you want to
> > play the card that maximizes the number of cards everyone will be able to
> > get rid of. So if everyone is in with a bunch of cards - use a speech.
> Play
> > cards with minimal hazards first, to not constrain others. Probably play
> > trap cards even earlier to minimize odds of losing. If there is a
> > multi-hazard card out and you have your lucky charm, use it to get rid of
> > that card.
> >
> > Save the Christmas card to get rid of a bad trauma.
> >
> > I think one of the biggest differences between the two times we played it
> > was in support. The first game we almost always got support and the
> second
> > game we almost never did. There are various strategies, but the simplest
> > would be, everyone go to the right (or left, agree before the round),
> > except one person. And optimize to get rid of the most dangerous card
> > showing.
> >
> >
> >
> > On Tue, Jul 16, 2019 at 9:13 AM Theo McGuckin <tsm at jlab.org> wrote:
> >
> >> I brought The Grizzled for us to try. It's a co-op, 2-5 player game.
> >>
> >> --
> >> Theo McGuckin - SysAdmin, JLab
> >>          "A brave man loves the feel of nature on his face."
> >>          "But a wise man knows when to come in out of the rain."
> >>
> >> _______________________________________________
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> >>
> --
> Theo McGuckin - SysAdmin, JLab
>         "A brave man loves the feel of nature on his face."
>         "But a wise man knows when to come in out of the rain."
>
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